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This is Animech

We make complex products easy to understand.

We combine real-time 3D, technology and user experience to help people understand products, make confident choices and enjoy the process along the way.

01 / Why Animech

More than 25 years of making the complicated feel simple.

Animech started in Uppsala in 2000.

Since then, we have worked where technology, visualization and user experience meet. Long before real-time 3D became something people expected to use directly in a browser.

Today we build digital sales and aftermarket experiences for companies around the world.

Different industries. Different products. Often the same challenge.

Complex products are difficult to explain with text, images and endless lists of options. We think there is a better way.

  1. 2000

    Animech starts in Uppsala as part of an advertising agency

  2. 2007

    Animech becomes its own company, Animech Technologies AB

  3. 2018

    Animech Technologies becomes Animech AB again

  4. Today

    3D configuration, CPQ, aftermarket and product experiences used globally

02 / What we believe

Seeing is believing.

A customer should not have to imagine what a product will look like. Or wonder whether two options work together. Or read through a technical document to understand the difference between them.

They should be able to see it. Explore it. Change it. And understand the result immediately.

Drag to rotate. This is the product itself, running live in your browser.

That is why real-time 3D sits at the heart of what we do.

Not because 3D is impressive. Because it makes complicated things easier to understand.

03 / Our approach

Technology matters.
The experience matters more.

We care deeply about technology. But our customers rarely come to us because they need another piece of technology.

They need to sell a complicated product. Help a customer choose correctly. Explain something technical. Reduce mistakes. Make product information easier to access. Or simply create a much better digital customer experience.

That is where technology becomes useful. We bring together real-time 3D, product logic, UX, design and integrations to create applications that feel simple even when everything behind them is anything but.

Real-time 3D

High-quality interactive visualization directly in the browser.

Fast enough to use. Good enough to sell with.

UX & product thinking

A configurator should not expose complexity. It should remove it.

We design around the decisions people actually need to make.

Technology & integrations

ERP, CRM, PIM, e-commerce, CAD and product data.

We connect the experience to the systems and information that make it useful for the business.

04 / Why we are different

A slightly unusual mix of people.

Animech brings together developers, 3D artists, UX designers, technical specialists and people who have spent a surprising amount of time thinking about how someone should choose between two almost identical industrial components.

That combination is important.

  • Great 3D without good UX is a demo.
  • Great UX without understanding the product is decoration.
  • Technology without a clear customer journey tends to become technology for its own sake.

We work with all three.

Animech team at work
Animech office
Animech team
Animech workshop
Animech 3D work

05 / Experience

We have been doing this for a while.

Over the years we have worked with global industrial companies, manufacturers, life science companies, retailers and premium consumer brands. Some of our customer relationships have lasted for many years. We like that.

Because the most interesting product experiences are rarely finished. Products change. Businesses change. Technology changes. Customer expectations definitely change.

We build partnerships that can move with them.

VolkswagenCytivaSKFPiabPermobilElfaWillab GardenMarshallOscar Jacobson

06 / Our technology philosophy

The browser is the platform.

We believe great product experiences should be available where customers already are. On the web. That is why our applications are built around real-time 3D running directly in the browser.

  1. 1

    Browser

  2. 2

    Animech platform

  3. 3

    Desktop · Tablet · Mobile

No special software to install. No plugin. No video stream pretending to be an interactive product.

The experience responds directly to the user and can become a natural part of a website, e-commerce experience, sales tool or service application. As browser technology improves, so do the possibilities. And we intend to keep pushing them.

07 / What we build

One idea. Different parts of the customer journey.

Fjällräven Kånken in Aniconfigurator on a laptop

Aniconfigurator

Sell complex products visually.

Real-time 3D product configuration and CPQ that helps customers and sales teams configure the right product.

Explore Aniconfigurator
Vespa scooter in exploded view emerging from a laptop running Anipart

Anipart

Make products easier to own.

Interactive 3D spare parts, service information and product documentation for the aftermarket.

Explore Anipart
Marshall speakers in 3D on laptop, tablet and phone

3D Showroom

Explain products visually.

Interactive digital experiences for products, technology and stories that are difficult to communicate with traditional media.

Explore 3D Showroom

08 / People

Small enough to care.
Experienced enough to deliver.

Animech is based in Uppsala, Sweden. We are around 35 people working across development, 3D, UX, design, project management, sales and business development.

We have been around since 2000. That matters to us. Our customers are often trusting us with an important part of their digital sales or aftermarket experience.

They need a partner who can still be there when the next product generation arrives.

So do we.

The Animech team in Uppsala

We help people make better decisions.

Better visualization creates better understanding. Better understanding creates confidence. And confident customers make better decisions.

Whether they are configuring industrial equipment, choosing a greenhouse, ordering a wheelchair or finding the right spare part. That is ultimately what we build.

Not 3D for the sake of 3D.

Clarity.

Got something complicated?

Good. Those are usually the projects we like the most.